Civic worlds
for city north
EXPLORE
.About Gaming Futures
RMIT Master of Architecture 'Continuums Data Being: RMIT City North' end of semester 'Immersion Crits', final presentations. Image: Immersive Futures Lab, 2025Gaming Futures: Civic Worlds for City North is a downloadable architectural game world that invites you to explore speculative futures for RMIT’s City North precinct.
Move through immersive civic environments shaped by architecture, ecology, data, climate, culture and community stories AND IDEAS. Encounter future infrastructures, atmospheric landscapes and student-designed worlds that imagine how the city might transform. This is architecture as a playable experience — not just something to view, but something to enter.
+ Download the game and explore the world.
+ learn more about the design studio and elective.
+ SHARE YOUR VOICE ON THE PRECINCT’S FUTURE.
Wander through the 'Tower and Terrarium' - a vibrant synergy with nature, ecology and architecture. Project by Andy Luu. Image: Immersive Futures Lab, 2025Explore the spinning teahouses as spaces to rest and breathe. Project by Vanessa Batras and Whitney Lai. Image: Immersive Futures Lab, 2025
Discover the bathhouse drawing from Indigenous knowledge practices to invite deeper attunement to Country. The study space now invites you to soak, revealing the hidden ecological cost of AI. Project by Ashlin Cam, Tevin McSweeney and Mandisa Sarker. Image: Immersive Futures Lab, 2025
controls
move: USE w, a, s, d TO MOVE AROUND
interact: pRESS E TO INTERACT WITH POINTS OF INTEREST
SPEED: HOLD SHIFT TO TOGGLE WALKING SPEED
LOOK: MOVE THE MOUSE TO LOOK AROUND
DESIGN STUDIo
& community
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This virtual environment is presented as part of Melbourne Design Week 2026 and was produced through the RMIT Master of Architecture Design Studio Continuums Data Being 2: RMIT City North in Semester 2, 2025.
The studio was led by RMIT Architecture industry staff member Vei Tan and RMIT Architecture Lecturer Dr Patrick Macasaet, with Cienan Muir of Indiginerd. It was developed with RMIT Master of Architecture students: Hussain Asghar, Vanessa Batras, Callan Beaton, Ashlin Cam, Patrick Downs, Ruoxuan Jiang, Whitney Lay, Wen Kang Evan Leow, On Tung Leung, Andy Luu, Tevin McSweeney, Mandisa Sarker, Natthanan Surachartkumthornkul, Ryan Tan, and Leonardo Teller.
The project was produced in partnership with, received funding and supported by RMIT’s city north activation challenge 2025, rmit school of architecture & urban design immersive futures lab and RMIT ARCHITECTURE.
the elective was led by tan and macasaet with rmit master of architecture students - research assistants: Ishika Thakur, Dan Jerinel Bay, Kaitlyn Matthews, and Ashlin Cam.
Further refinement of the downloadable virtual environment was led by Vei Tan, Dr Patrick Macasaet, and lead worldbuilder Ashlin Cam.
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Continuums Data Being 2: RMIT City North was a Master of Architecture design studio exploring how gaming technologies, Indigenous knowledge, popular culture and architectural worldmaking can shape new civic imaginaries for RMIT’s City North precinct.
The studio was structured around the conceptual framework of Continuums, Data, Being. Continuums referred to the speculative narratives, polemics and trajectories that generate architectural ideas. Data grounded these ideas through site conditions, environmental systems, histories, cultural contexts and observed realities. Being translated these ideas into architectural propositions that could be entered, experienced and tested through design.
Rather than treating architecture as a fixed object or final image, the studio approached architecture as a living world: something formed through stories, atmospheres, infrastructures, ecologies and interactions. Students developed speculative civic propositions that explored care, regeneration, climate resilience, cultural memory, future learning environments and productive infrastructures within the City North precinct.
Gaming and real-time gaming environments were central to the studio’s method. Game engines were used not simply as visualisation tools, but as experimental design environments where architectural ideas could be modelled, inhabited, navigated and transformed in real time. Through worldmaking, narrative-building, forming environments and constructing ecologies, students produced architectural worlds that ask how civic futures might be imagined differently when they are not only drawn, but played.
The resulting downloadable environment brings together these student propositions into an explorable real-time world, inviting audiences to encounter architecture as a speculative, immersive and public form of civic imagination.
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Alongside the design studio, the RMIT Architecture & Urban Design Immersive Futures Lab led CivicImmersive, an Elective Based Research Assistance project that explored how gaming technologies, immersive environments and public programming could open new modes of civic engagement.
Working in parallel with the RMIT Master of Architecture Design Studio Continuums Data Being 2: RMIT City North, the elective brought together student researchers to assist in the design, coordination and delivery of public-facing civic-immersive events across the City North precinct. These activations extended the design studio beyond the classroom and into public space, creating opportunities for students, collaborators, industry partners and broader audiences to engage with speculative architectural propositions through gameplay, projection, conversation and immersive media.
The elective investigated how architectural ideas could be translated into interactive digital forms, using real-time gaming environments not only as design tools, but as platforms for public dialogue. Through this process, students developed skills in immersive event design, civic engagement, spatial storytelling, public programming and the use of Unreal Engine as a medium for architectural communication.
CivicImmersive formed an important bridge between the studio, the downloadable game world and the public events that shaped the project. It supported a broader studio-to-street model, where architecture became something to be tested, shared and experienced through collective forms of play, projection and civic imagination.
RMIT Master of Architecture 'Continuums Data Being: RMIT City North' end of semester 'Immersion Crits', final presentations. Image: Immersive Futures Lab, 2025
RMIT Master of Architecture 'Continuums Data Being: RMIT City North' end Image: Immersive Futures Lab, 2025
RMIT Master of Architecture 'Continuums Data Being: RMIT City North' end of semester 'Immersion Crits', final presentations. Image: Immersive Futures Lab, 2025Share your voice · What do you think? ·
Share your voice · What do you think? ·
Melbourne Design Week is Australia’s largest and leading annual design festival and takes place from 14–24 May 2026. The 2026 program spans 11 days of 400+ events, exhibitions, talks, and installations throughout metropolitan Melbourne and regional Victoria. Melbourne Design Week is a vital platform for emerging and established creative practitioners, offering the Australian design community and audiences the opportunity to engage with a diverse program of talks, tours, exhibitions, installations, and workshops. Melbourne Design Week is an initiative of the Victorian Government through Creative Victoria and is curated and delivered by the National Gallery of Victoria (NGV).
Visit designweek.melbourne to view the full program.
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